Friday, November 04, 2005

Tantrix

Expand your mind this Christmas



One of the reasons I enjoy visiting thrift shops is the possibility of discovering something you've heard nothing about. Such was the case when I saw a collection of 10 bakelite tiles with a series of crossed lines in different colours. There was nothing to identify them and no instructions to speak of but I purchased them anyway—if nothing else I'm a sucker for bakelite.

A quick internet search revealed that these tiles were from a game/puzzle called Tantrix, although it was a little confusing to figure out exactly what this was. Eventually, I got to the bottom of it—Tantrix is a collection of 56 unique, numbered tiles. (The unnumbered set I found would have been an early version.) While it's possible to buy a full set of 56 tiles, they are also sold in smaller sets of 10-12 tiles which can be used for specific puzzles. It turns out that Tantrix is actually something of a "puzzle kit".

The Puzzle(s)


Each tile is a hexagon and will show paths in three of four colours (red, green, blue and yellow). Every activity (either the game or any of the puzzles) will involve placing these tiles in a connected group with a single over-riding "golden rule":

When placing a tile all paths must match the colours on adjacent tiles.

With this in mind the general idea of Tantrix is that you want to create long lines and loops for each of the colours.

A solution to the discovery puzzle using tiles 1-4.

The easiest place to start is with the "discovery puzzles". Take the tiles numbered 1,2 & 3. Your goal is to arrange these so that you create a single loop in one of the colours. Once you've accomplished this (trivial) task you then try to do the same thing but with the addition of the "4" tile. (Noting that the colour of the loop may be different.) As you progressively add tiles (in numerical order) you quickly realizing that the task becomes harder and harder. There are other puzzles that use only a specific subset of tiles as well as puzzles that require you to have the final arrangement be in the form of a pyramid and so on. Some of these are ridiculously difficult! Mike McManaway (the designer) told me that he worked for over five years (on and off) before he solved the "Genius" puzzle! I'm not at all up to this level of challenge but with about 40 puzzles in the accompanying book there was plenty to keep me occupied.

The Game


The full set of Tantrix tiles can also be played as a game for 2-4 players. Each player chooses one of the colours and will attempt to create the longest loop or line in that colour. A line scores 1 point per tile used whereas a loop scores 2 per tile and you only score one loop or line. Each player has a hand of six tiles. In addition to the standard "golden rule" there are also a few extras:

A "forced space" is one which is surrounded by three other tiles. On your turn you must fill such spaces if possible. In fact, there's a specific sequence on your turn regarding this:

You must fill any "forced spaces" if possible. You draw a new tile after every placement and since placing a tile may create new forced spaces, you may ultimately place many tiles in this phase.

You are then allowed one "free" move. Essentially you are free to place one of your tiles (almost) anywhere you like according to the regular rules.

Just as in phase 1, you must then fill any "forced spaces" that you are able to.
There are a couple of rules regarding "controlled sides" and illegal placements that take a little getting used to but overall things are fairly simple. The whole notion of forced spaces is what drives the game—very often you will use your one free move so as to "force" yourself to make subsequent plays (or force your opponent to make moves helpful to you). It can be very satisfying to make a series of moves that will result in two distinct lines joining together while at the same time blocking your opponent.

I use the term blocking rather loosely because you can't directly block a player in Tantrix, at least not until the end game when certain placement restrictions are lifted. (This occurs when the draw pile is exhausted but players still have tiles in hand). Rather, you can place tiles so that it's difficult for your opponent to fill. This is a little bit dangerous though as it's possible such a move will actually help her instead—if anyone draws a tile that fits the "blocked" space that player will be forced to play it.

A more indirect way to block is via "controlled sides" I mentioned earlier. Essentially this is a rule which prevents there from ever being an unfilled space adjacent to four tiles. Consider the picture above. The red player would like to place a tile at space D in order to extend his line. However, by placing a tile at A you create a "controlled side". This means that tiles must be placed at B, then C before one can be placed at D. This is a far more effective way to "block" D than simply placing a tile at C. There are plenty of other sneaky little plays that come to light the more you play although I've surely only discovered a few of them.

Overall I enjoyed Tantrix but the biggest problem was that it tended to play rather slowly. The main reason for this was due to the time necessary to check for forced moves. With almost every play you created more such spaces (in advertently of intentionally) and so you end up spending a lot of time scanning the board. This is made worse by the fact that since all players' tiles are face up, you not only have to consider your own tiles but those of your opponents as well. Experience will no doubt quicken the pace but I doubt it will ever be considered fast-moving. This same complaint could be leveled at most abstract games but it feels worse in Tantrix than it does in, say, Hex, for example. I think this is because Tantrix, unlike most abstracts, features the luck of the draw. By itself, this luck can be considered a good thing (it makes it possible for a lesser player to win the game) but it's somewhat out of place in a slow ponderous game.

Conclusion


I'm quite enamored of Tantrix although I do tend to lean towards the puzzles more than the game. I admit that much of my appreciation derives from the quality of the tiles themselves, they're a delight to hold and manipulate. The ingenuity of the puzzles and the fact that there is a broad range of challenge (from trivial to almost impossible) seals the deal for me—I'll be playing with these for some time. The game is enjoyable but it does not excite me to the same degree. This is not to say that it's a poor game, in fact, it may be one of the better "tiles and paths" games but the potential for "analysis paralysis" is very real. Other than this, the game works quite well and since you do get it for "free" with the full set of puzzles, who can complain?

Buying Tantrix


Tantrix is a popular gift for adults, children and teenagers and is totally addictive in a positive way. It won the GOLD AWARD for the best game at the 2003 Good Toy Awards after being graded by children,parents and staff at toy libraries throughout the country and is still as popular as ever!

Tantrix is an enjoyable way to develop strategic thinking, spatial ability, problem solving and memory skills. It keeps both children and adults enthralled for long periods.

The Game Pack includes the multiplayer Tantrix game, which has won major international awards. This is a fun family game for up to four players or an intriguing game of strategy for two.

This Game Pack contains 56 bakelite tiles packed in a colourful and practical vinyl travel bag with a 50-page illustrated activities guide.

Contains:
  • 28 Discovery Puzzles

  • 5 Rainbow Puzzles

  • Junior, Student, Professor, Master & Genius Puzzles

  • 2 Unsolved Puzzles which have not yet been solved without the help of a computer!

  • Tantrix Solitaire Challenge

  • Tantrix Strategy Game for 2-4 players.
The vinyl bag is perfect for travelling. Also available as a 10 tile pack in a pine stand or a mesh bag just click on the "More Like This" button to view.

Available in classic black.

Tantrix

Good Gift Guide Recommendation : 4/5

4 Comments:

Anonymous said...

I got this puzzle game last year and thought the 'robot' (or computer program vs computer program) aspect was very interesting.

If you want an interesting gift then Tantrix is a good one.

9:57 AM  
jenny said...

I have bought a Tantrix game as well and in the manual there was an internet address where you can play it online, so try and visit www.tantrix.com perhaps there are also some rules there!

9:59 AM  
maths teacher said...

I got this New Zealand based game for my maths class recently and it went down a storm. It can be played alone or with up to four friends, for fun or as a serious strategy game. It has great educational value for children - there are a wealth of projects that math teachers could build for their classes based on
Tantrix.

Each player is trying to make a single line of their own colour as long as possible. There are only 4 rules to learn, so you'll be up and playing within 15 minutes. Play ends when all 56 tiles have been played.

The real deviousness comes from the "forced move" rule (each player must fill certain spaces if they can at the beginning and the end of their turn) and the fact that each player has a hand of 6 tiles that is open to public view. You will quickly learn to spend time looking at your opponents' hands and trying to set up situations where they are forced to help you during their turn. It can all get quite competitive.

The 56 numbered tiles can also be combined to form over 40 solo puzzles, from the very easy to the unsolved. The picture to the right shows "Discovery Puzzle No. 9". Rearrange the tiles to make a closed red loop containing all of the tiles with all colours matching up along all edges.

The tiles are beautifully moulded bakelite, hardwearing to the point of indestructibility and come in a stylish vinyl travel bag.

10:04 AM  
silme said...

A friend had it and taught me to play the game. Next step; I hunted around for my very own game pack and found it. And have been getting everyone I know addicted too. I can sit with the puzzles, and after solving one, I pick up the next piece to be added, read another chapter in my book, suddenly sit up and move pieces around furiously, and another puzzle solved. Or then I sit poring over it and pushing them around, testing and testing. It's been played at home, and brought along to parties and on trips - the soft bag makes it excellent to pack down, unlike games in square cardboard boxes. Unfortunately my pieces went missing after it was accidentally left behind at a friend's place, they attempted to send it to me, and the mail broke the envelope and lost the contents. Luckily it's a piece up in the 50s so I can play all the puzzles still...

10:16 AM  

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